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160 BPM in milliseconds

One beat at 160 BPM is 375.00 ms (60,000 ÷ 160). Below are the delay times for every note value, reverb settings that fit the groove and loop lengths in samples.

Delay times at 160 BPM

NoteStraight (ms)Dotted (ms)Triplet (ms)LFO (Hz)
1/1 — Whole note1500.02250.01000.00.67
1/2 — Half note750.01125.0500.01.33
1/4 — Quarter note375.0562.5250.02.67
1/8 — Eighth note187.5281.3125.05.33
1/16 — Sixteenth note93.8140.662.510.67
1/32 — Thirty-second note46.970.331.321.33
1/64 — Sixty-fourth note23.435.215.642.67

Reverb pre-delay and decay

A 1/64-note pre-delay keeps the dry attack clear; decay times are set so pre-delay plus tail equals a musical length.

SettingTime
Pre-delay (1/64 note)23.4 ms
Short decay (half bar)0.73 s
Medium decay (1 bar)1.48 s
Long decay (2 bars)2.98 s

Bars, phrases and samples

LengthSecondsSamples at 44.1 kHzSamples at 48 kHz
1 beat0.3816,537.518,000
1 bar of 4/41.5066,15072,000
1 bar of 3/41.1349,83354,240
8 bars of 4/412.00529,200576,000
16 bars of 4/424.001,058,4001,152,000

Where 160 BPM shows up

160 BPM is in the typical range of drum & bass, jungle, trap, hardstyle. At half time (80 BPM) it matches hip-hop, lo-fi hip-hop. The same delay settings work at 80 and 320 BPM by moving one note value: a quarter note here is an eighth at 320 BPM.

← 150 BPM · calculator · 170 BPM →

Not sure your track is exactly 160? Check it with the BPM detector — it reports tempos to a tenth of a BPM.